Dotris is a computer game played on a refreshable Braille display. The purpose of the game is to build a wall of dots using the shapes provided.

A refreshable Braille Display is a Piece of equipment consisting of a number of electric Braille cells where small pins are raised and lowered to make the Braille letters. Very little Braille knowledge is needed to play the game as the shapes which are used don't conform to any Braille code.

Payment For The Game

There is no charge for downloading Dotris but it is not free. Users are expected to make a donation of how much they value the game at. The donations made by users will not go to N A Soft or anyone associated with it. The donations are to be given via the website, the home of N A Soft, to support the ClearVision Children’s Library who encourage the use and learning of Braille by turning print books for children in to Braille. This means that blind children can learn to read Braille with there sighted parent or a blind parent can read to their sighted children. The ClearVision library are not involved with the development of Dotris and are not responsible with its on going support, maintenance or any aspect of game development. the ClearVision Libraries single involvement with Dotris is as a beneficiary of donations received.
I'm doing this as the decline in Braille skills have a significant impact on the ability of a blind person to communicate. Braille teaches the correct use of punctuation and spelling often missed when using speech synthesisers. Dotris is my contribution to help slow this decline and introduce Braille to the next generation of readers.

System Requirements

Dotris will run on any windows machine capable of running a screen reader. It requires the use of a Braille display with at leased 12 cells and 6 controls such as wiz wheels, buttons and curser rooting switches. I don't know of any braille display that doesn't have enough buttons.